Enigmaster Packbit
WATER 8

Enigmaster Packbit

  • ATK:
  • 2900

  • DEF:
  • 2500

  • View:
  • 6057




1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
62± 6/ 100
Power Score
Intrinsic 59
Deck 64

Enigmaster Packbit — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 64 · Meta: provisional
  • Primary role: Board breaker · Secondary: Recovery/Recursion

Why it scores here

Enigmaster Packbit's power is its disruption and recursion, not its 2900 ATK. Its on-summon or on-GY effect costs one discard to turn a targeted monster into a face-up Continuous Trap under its owner's control, taking it out of the monster zone. As that Continuous Trap it can later Special Summon a face-up monster from the Spell & Trap Zone once per turn on either player's turn. The Level 8 Synchro body and the discard cost keep the score in the mid-60s, and the high deck count does not raise it on its own.

Axis scores

Axis Score Evidence
Accessibility 62 Needs a Tuner plus non-Tuner Synchro summon, with no searcher in the text, but it appears in all 400 sampled decks and its top partners are at 87-92% co-occurrence (observed).
Combo & Conversion 45 The only recorded board is a single Chaos Ritual interruption line with power index 4, so conversion evidence is thin (observed).
Resource Economy 45 The discard cost is a real card loss, and netCardAdvantage is 0 on the one recorded board; the GY trigger gives some recovery (verified).
Effect & Interaction 60 It moves an opponent monster out of the monster zone into a Continuous Trap with a single discard cost, which is strong soft removal (verified).
Material Utility 40 Level 8 WATER Cyberse Synchro with no recorded material use; as an effect-negated body it still exists as a Synchro material but is a costly Synchro to use (inferred).
Resilience & Flexibility 55 It works from the GY and from the field and has two separate once-per-turn effects, but both are summon or GY triggered and can be answered by a negate (inferred).
Deck-Building Efficiency 70 Single copy in 392 of 400 decks, no garnets or locks, and it is splashable only by Synchro-capable decks (verified).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Moves an opponent monster out of the monster zone into a Continuous Trap for one discard (verified)
  • Can Special Summon a face-up monster from the Spell & Trap Zone once per turn during either turn while it is a Continuous Trap (verified)
  • Appears in 400 of 400 sampled decks across 90 archetypes, with strong co-occurrence with Malong, Ash Blossom, Droll & Lock Bird and Fydraulis (observed)

Weaknesses

  • Costs a discard each time, so it is not card-advantage positive by itself (verified)
  • Level 8 Synchro that needs a Tuner and a non-Tuner to summon, so it depends on setup (inferred)
  • Only one recorded board in combo data, so its conversion strength is weakly evidenced (observed)

Counters / choke points

  • Ash Blossom & Joyous Spring can respond to the GY or summon trigger (inferred)
  • Droll & Lock Bird, as a common partner, shows the deck expects to keep a lock on the opponent (observed, not a counter)

Best use

Board breaker and recursion engine in a Synchro-based deck. Decks: Branded, Dogmatika, Kewl Tune, Light and Darkness Ritual. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: discard 1 card to place a targeted monster as a face-up Continuous Trap in its owner's Spell & Trap Zone; Effect: while a Continuous Trap, Special Summon 1 face-up monster from the Spell & Trap Zone during either turn; Each effect is once per turn; 392 of 400 decks run 1 copy
  • Observed: Appears in all 400 sampled decks across 90 archetypes; top partners at 87-92%; Usage statistics show 100% inclusion in 9 archetypes; Only one recorded board, power index 4
  • Inferred: Acts as soft removal, since the monster stays on the field under the owner's control; Ash Blossom & Joyous Spring is a plausible response to its triggers
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only one recorded combo, so combo conversion is weakly evidenced The 400-deck sample is card-matched, so deck inclusion is not an independent power signal No rulings supplied for the Continuous Trap conversion interaction No meta sample, so meta power is null











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